3D Modeling: Portfolio
Eins Herbert Takawijaya Tee
0365993
Bachelor Of Computer Science (Honours)
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Introduction
On week 2, the start of this course, i have high hopes for this module, since i have always been interested in learning 3D modeling for a long time, but i didnt have the time to do it. In the start of this module, i expected for us to learn blender, so i was surprised when i heard we would be learning autodesk maya instead.
We were taught the basic of maya and 3d modeling in week 2 and a few tools during that time. Which is where our first exercise comes in.
1. Exercise 1
Weeks 2-4
For our exercise 1, we were tasked to make a few object by using only basic modeling tools in maya. The basic objects that we were tasked to make are:
- Basic Chair
- Basic Table
- Any Chess Piece
- Basic Mug
Basic Chair
Isometric Render
WireFrame Playblast
Shaded Mesh Playblast With Wireframe
Shaded Mesh Playblast
Basic Table
Isometric Render
Wireframe Playblast
Shaded Mesh Wireframe Playblast
Shaded Mesh Playblast
Pawn Chesspiece

Wireframe Playblast
Shaded Mesh Wireframe Playblast
Shaded Mesh Playblast
Basic Cup
Wireframe Playblast
Shaded Mesh Wireframe Playblast
Shaded Mesh Playblast
Reflection
In exercise 1, i learned a lot of stuff especially the basics of autodesk maya and 3D modeling, with this new knowledge it sets a new foundation for future modeling. I learned a lot in here especially getting used to it, making edge loops, few tools such as extrude, which would be used a lot in the future.
Assignment 1
Our first assignment is where my journey in 3D modeling truly begins, after learning all the basic fundamentals, its time to start making a 3D render.
So our first assignment we were tasked on making a Bathroom.
Here, my first thought was to make a bathroom that is earthy warm vibe, since if i want to design my own bathroom, i would like an earthy vibe as my bathroom, so i started getting references for Mood Boards and got this as mine.
Bathroom Mood Boards
With these mood boards, i start doing the assignment and try my best to fill the bathroom as much as possible to make the bathroom not seem empty, with that in mind i started modeling the bathroom and got this results
Perspective View: Front
Perspective View: Side
Perspective View: Top
Perspective View: Isometric
Wireframe Playblast
ShadedMesh Wireframe Playblast
ShadedMesh Playblast
Turn Table Final Render
In my first 3d modeling assignment i learned a lot of stuff, especially in modeling furnitures and plants, learning how to model plants sounds complicated at first but after a few times and copy and pasting them, it gets easier. I learned how to use the deform tool to make a leaf and many other. Another thing that i learned was how to copy and paste many objects in sequence, and i use it to make the floor tiling.
Other than that in this assignment i learned how to texture models using the Hypershade window in maya, and finally Add correct lighting and render correctly and nicely.
From all the assignment, i am most proud of my work from this assignment
Exercise 2
After finishing up Assignment1, we were immediately tasked with Exercise 2, where in this exercise, we were tasked to make a Chess Board & All its Pieces with any theme you want, in this case as i has always been fascinated with underwater sceneries, i tried to make a chessboard underwater.
With that this is the moodboard i gathered.
Mood Board References
Perspective View: Side
Perspective View: Top
Perspective View: Isometric
Shaded Mesh Playblast
Shaded Mesh Playblast
Shaded Mesh Wireframe Playblast
Shaded Mesh Wireframe Playblast
Wireframe Playblast
Wireframe Playblast
Turn Table Final Render (With Lightings)
Turn Table Final Render (No Lights)
In this exercise, i learned more about lighting and how to have custom lighting such as being underwater, turns out its not a water material but its all about the lighting. In this exercise i also learned more about Making unique shapes, For all of the chess pieces, it was pretty easy, just make a line and make it turn into a circle, the hardest part of this exercise is making the horse piece, or in this case a seahorse pieces. It was very interesting to learn unique shapes especially shapes like animals like seahorse.
Assignment 2
In this assignment, we were tasked with hard surface modeling Sci-Fi Prop or Machine Design. In this assignment, i was first confused on what too make, so i tried to make the thing that i think will take the most Shapes, so i decided to make a spacecraft, a spaceship and van hybrid, because i think its a cool concept
So with these i gathered these as a Mood Board and start making the ship.
Mood Board Reference
Perspective View: Front
Perspective View: Side
Perspective View: Top
Perspective View: Isometric
Wireframe Playblast
ShadedMesh Wireframe Playblast
Shaded Mesh Playblast
Turn Table Final Render
In this assignment, i made a spaceship and i learned a few things such as hard surface modeling. The most important thing that i learned in this assignment was how to UV map and texture it. In this assignment i only use Hypershade and individually assigning textures to faces. With that i get the shiny outer layer border.
Final Project
After all this assignment, its time for the final project, after all the exercises and assignment. I am ready for the final project.
So for the final project, we were assigned to make Robot, the requirements for the robot is for it is to be humanlike and have 2 hands and 2 legs and we can have any theme we want.
So for my theme i decided to go for Humanoid Robot, since i wanna try a humanoid model once, as i have experience drawing humanoid model in 2D so now i got to try in 3D. I feel like this is the best way for me to learn making character 3D models in the future if i want to make a game, so i decided to do it
Mood Board Reference
Perspective View: Side
Perspective View: Top
Perspective View: Isometric
Wireframe Playblast
Shaded Mesh Wireframe Playblast
Shaded Mesh Playblast
Shaded Mesh Playblast
UV Mapping
Robot Turntable Final Render
I learned a lot in this final project. First and foremost, i learned how to make a humanoid face in 3D Modeling, Starting from a square to a humanoid face, Shaping the mouth and the eyes, its a new and good knowledge for me. After that another thing that i learned in this assignment is using Adobe Substance Painter, its an application to texture a model and then import it back into maya. So i can say right now that i'm pretty confident in making 3D models for games in the future and will use this knowledge to make 3D games.
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